increased the number of quick block spawns from black/rainbow break if the score is high
fixed bug in the code that was supposed to put a cap on the number of bomb and rainbow blocks that could be in play simultaneously
added slight block spawn speed increase at high score (120k+)
added 1,000 separator comma in ‘score to beat’ text
set slightly higher chance of getting a ball that’s the same colour as the block that broke the previously fired ball
(i.e. if you keep hitting the same block repeatedly you’ll be more likely to get that colour)
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Some Shadow boss fight gameplay 👾
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
NEW AWP DESIGN !
Where is Spider-man?
Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft
Knocked down + Get up animation
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