Next up
"Sonic Forces: Company of Resistance", an idea for a Sonic Forces themed Real-Time Strategy game that would play similar to "Company of Heroes". the main focus would be on the perspectives of the war that you don't see in the main game.
a new version Unity NextBot-ness is out, featuring a new type of special opponent, where with every (re-)start of a level you get a random chance to face against. here's the (loading) sequence once you get that chance
some gameplay against two (out of four) new NextBots, the Skibidi Toilets and the Redview County Police Cars from Need for Speed Rivals, coming soon in the next update...
- 2ND BOSS WAVE UPDATE - - 2 NEW BOSSES with their own levels: Infinite from Sonic Forces and Sans from Undertale - Cross's Roadblock spawn has been changed - Audio and Sensitivity sliders added
AVAILABLE NOW
here's a list of enemies (you certainly wouldn't see in your average NextBot game) that i would add to this game here you can see their name, where they are from (depending on the character) and what enemy type the would be
a new update is on its way,
which is why there's already some pictures of the new version here instead of the currently available version
once its uploaded, i'll put a more detailed post here
"Five Nights at Palmont City" - a concept/idea for a sequel of Five Nights at Rockport, taking place in Need for Speed Carbon's "Palmont City" where the player character is a new one involved in the territorial war between the big street racing crews...
MY NEW PROJECT IS OUT NOW: a remake of the SpongeBot Boss Fight from the Nintendo DS version "Nicktoons: Attack of the Toybots" in the Art-Style of "SpongeBob: Battle for Bikini Bottom Rehydrated"
here's a lil' hint on what the next update may bring to the streets...
someone's waiting... ...wanna take a guess what this one's based on?...
0 comments