Teddy's wave animation have been refined
Volumes have been adjusted (Music & Ambience)
Optimizations have been done to improve performance.
A game breaking bug where Teddy wouldn't spawn have now been resolved.
Next up
What do you think?
Here is a sneek-peek from the new level, "The Cemetery"
Project Case Closed
More info coming soon...
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
Textures and some Post-Processing can go a long way!
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
Working on a Modular set for the spaceship, what do you guys think?
If this intrests you make sure to follow my discord server: https://discord.com/invite/x5YQTDhV33










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