Teddy's wave animation have been refined
Volumes have been adjusted (Music & Ambience)
Optimizations have been done to improve performance.
A game breaking bug where Teddy wouldn't spawn have now been resolved.
Next up
Announcement time! (Project Case Closed)
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
More info coming soon...
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Any suggestions for the menu screen?
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
The demon gnomes are entering the nightmare...
2019-07-30
Release 1.0: The Gnome
Textures and some Post-Processing can go a long way!
Does this look too stiff for a knight's walk cycle?










0 comments