A visual bug that made the game render without shadows have now been resolved
Further optimizations have been done to overall improve the performance on lower end devices.
Next up
More info coming soon...
The demon gnomes are entering the nightmare...
2019-07-30
Textures and some Post-Processing can go a long way!
Not biased or anything, but doesn't this game look pretty good?
Edit: I swear the game ran at like 110 fps but it freezes whenever you screenshot inside the Engine.
Does this look too stiff for a knight's walk cycle?
Somebody is eager to join the nightmare...
// Johannes, The Reflex Entertainment
What do you think?
Project Case Closed
Survive the Nightmares:
Name: Blood Teddy
Teddy Polygons: 6'496
Development Time: 1 Week
Working on a Modular set for the spaceship, what do you guys think?










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