Mewgenics 1.0.20763
This patch was previously tested on the beta branch of the game and is now pushed live. These patch notes encompass 2 beta patches plus one or two extra changes today.
Important changes and major bugfixes
- Left/Right cat selection arrows in the house behavior adjusted:
Cats are no longer grouped by room when toggling left/right. Age only. Opening the cat selection window after a new day will select the youngest kitten regardless of if you clicked around on other cats before opening the window. Dead cats are always sorted at the end (clicking left from the youngest cat will wrap around to the end of the list).
If you are ZOOMED IN to a room, the cat selection list is now strictly limited to cats in that room (clicking left/right will only toggle between cats in that room, and never select any cats outside of that room)
Current list location memory should be a little bit better when moving cats to pipe/box and then continuing with arrows. Left clicking cats while the cat status window is closed will no longer effect which cat is shown when you open the cat window.
- Traps can now be triggered with physical attacks/abilities
- Added a small visual effect & alternate walk cycle for player cats with flying
- Fixed flying units not viewing fire tiles as a hazard even though it could still burn them
- Tiles adjacent to enemy rattlesnakes/hellhands now have a hazard cost for pathfinding.
- Fixed one post-game dr beanies dialog sequence getting skipped
- Captured familiars now spawn after everything else to prevent levels from instantly ending if you had 100+ charmed flies
- Fixed Freeze not protecting corpses from damage
- The "loot" option in the events after each act's final boss is now explicitly a luck roll (luck effected this a little before, now it should effect it more making it easier to judge risk here)
Minor changes and bugfixes
- Fixed cases where a main quest item could get duplicated if you had multiple quest items equipped when completing one of them or unlocking a new one
- Fixed an alley level that generated a mouse in a hole (this was a new issue caused by the spawn order change from last week's patch)
- Fixed one act 3 enemy missing from the Hallucination pool
- Fixed Dark Ritual's upgrade not working
- Fixed Fish Necklace affecting enemy flies. Fish Necklace now uses Poisonous instead of its previous (effectively the same) effect.
- Fixed Tinfoil Hat not working against permanent madness/charm. Tinfoil Hat's effect now cleanses relavent effects when it's passive is applied to prevent initialization order dependency for its effects.
- Fixed a late game boss repeatedly shooting a frozen minion in some cases.
- Fixed Stalk (and similar) ability targeting from going crazy if the tracked target goes off map
- Fixed no-target ability hotkeys from deselecting if you move the mouse around on the map
- Fixed a few enemies that transform on death from being stuck at 1hp if killed while stunned (as well as 1 or two player effects that used the same passive)
- Fixed Meow+ not being musical
- Minor fixes to shark enemy colors
- Fixed incorrect name for "Polyp" item
- Fixed an incorrect international character in Steven's font
- Fixed "Thicken"'s statuses not having icons or tooltips.
- Stalk tooltip fixed to specify "enemy" instead of "unit"
- Fixed a few tooltips having incorrect info (Pins and Needles, Old Hose)
- (Most tooltip changes are in english only for now, this won't leave the beta branch until those are in)
- (Internal change) Localization csvs have been merged into one large file instead of 20 smaller ones at the request of the localization team. This shouldn't cause any noticable changes in game, but if anything looks off let me know!
- Misc localization fixes










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