Game
JICE

3 years ago

Patch v.1.7.1 - new sky and stuff


This patch includes me diving into the new version of a game engine I’m using, reaching the bottom, having life flash before my eyes, going back to the surface for air and, of course, doing some minor improvements which include these:

  • Moved to Unreal Engine 5 from version 4. In general, this shouldn’t bring any noticeable changes, but if you encounter any problems with the game - please, don’t hesitate to drop a comment!

  • Gamepad support!!

  • New clouds and cloud placements

  • Sound variations for robots - almost makes you feel like they are not clones anymore!

  • New ambient visual effects: space dust and pink cake cream flying around

  • New sky look. Did you know that you are in space, and there are stars all around you? Well, now you know.



0 comments

Loading...

Next up

Dreaming of finishing games

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Working on a small web game; couldn't figure out what was causing it to not connect to an extension. Turns out, GameMaker's latest update wipes a part of index.html - with important data from the extension. At least, it wasn't just me being stupid

Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.

Something of an atrium in the middle of an office area.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Just jumping around Spaceport, collecting energy

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.