Pause added to the angel statues so their message box do not constantly repeat.
Angel statues now also tell the direction they're facing when inspected.
Added an array of new hints to both difficulty modes.
Changed icon indicator for the angel statue in the gallery hall, indicating you can take your lantern back.
Fixed a map indicator issue in one of the 2F hallways.
Added a hint and warning when the timer strikes 6 PM.
Fixed a graphical glitch when picking up the small key.
Fixed a bug where indicators werent showing on lootable drawers.
Added indicators to map that display which rooms aren't available to the demo.
Next up
News Delay, Updated Save/Load System..
Updates Coming Next Week.
Dev Blog: Slingshot Dodging
Playable Teaser v1.0.2 Patch Notes.
An Update
What's Next..
Playable Teaser v1.0.2c Patch Notes.
Dev Blog: Puzzle Difficulty Mode & Analysis
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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