4 years ago

PEAshooter GB bigger longer & uncut




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WE ARE BACK :D

There were some issues that affected the development (not anymore)

(Maybe) we will do an overhaul.

(Baldfirepeacausewhynot?)

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Hubieron algunos problemas(ya se soluciono igual xd)

Quizas haremos un overhaul.

(Guisantecalvoparalabuenasuerte)

Showcasing another feature of the game: Secret levels.

Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)

(I'm gonna try to not reveal anything for the world map until the build release)

Plantern and Cactus rework

After so long, I managed to finish the first og plants in my human designs, it had a lot of fun thinking about their designs and the progress I did with them

#pvz #plantsvszombies #pvzhuman #pvzfanart #plantsvszombiesfanart

Seeds rework (WIP)

This was something.

Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)

NIGHT PLANTS

(i was doing them before switching but i switched midway through so i only finished 3 lol) (bottom old)

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Finally managed to add custom animations