
Philips CD-i Ganondorf isn't real, he can't hurt you.
CD-i Ganondorf:
Next up
Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.
My pixel art sucked back then, but I kept at it, and didn't post games until 2010.
...and yes, that IS Slasher Kabuki.
I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.
Also, you've got an indicator at the top-left if you've got the gun active or not.
New art!!! I drew the Great Fairy from Zelda Echoes of Wisdom in my style! I'm a HUGE Zelda fan!! #DigitalArt #Fanart #TheLegendOfZelda #TheLegendOfZeldaFanart #Fairy #FairyArt #Art
When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.
He's a reporter named Mr. Snyder.
I could reuse these GFX, if I clean 'em up a bit.
That boss is now done, and implemented.
I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.
Time to do something else.
One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.
...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.
Happy 33rd Anniversary to Batman: The Animated Series!!
After finding a cool TOTK build of the BTAS Batmobile, I just had to make it! and had a cool idea for a video! https://youtube.com/shorts/86TqesMaplA?si=4jGG2cFJconOEOm1
If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.
I know I should work on that boss, but still...
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