2 years ago

Philips CD-i Ganondorf isn't real, he can't hurt you.

CD-i Ganondorf:




0 comments

Loading...

Next up

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Switch 1 VS Switch 2 in Zelda BOTW & TOTK 💪🆚🥊

Let's take a look & get my first impressions of the new Enhanced Versions & see what a difference it makes #NintendoSwitch2 #Nintendo #Switch2

https://youtu.be/7sfrmApzVJI

What a bunch of clowns.

Got a new Tattoo yesterday! Now I've my own little Korok friend with me forever

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

I haven't painted for a while, not doing too badly, though

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.