Game
Showman's: Long Hours

1 year ago

Phobia: Long Hours development update!


It's been a while, hasn't it? Perhaps too long but oh well.

As you can see from the image above, that's the main show stage in Long Hours!

The security cameras and room designs have been the toughest thing for me to tackle in this game considering how different of a location it is in comparison to everything else I've made in the past. In fact, I've been working on these for almost an entire year, and while that does seem crazy, I did eventually drop doing them for quite a while to focus on the AI of the characters and their animations, and I'm really glad I did because I found so many issues with the mechanics of this game by doing that.

But on the bright side, almost all of the cameras are done! They're not perfect, but they're no doubt better than The Awakening's camera views. Once they all get finished up and once a few other things are taken care of, I'm pretty positive that progress will speed up some more.

There's some pretty awesome things in the works that I can't wait to share in the (hopefully near) future! But for now, I don't want to say too much more.

Oh, yeah, my birthday is on the 10th, and that's...

tomrrow.

yaaayyyyyyyyyyyyyyyyyyy.

Take care!



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While nothing super exciting, the UI has been given a much-needed upgrade!

Very happy with the results!

General update on Long Hours.

Currently better optimizing the models of the animatronics for The Awakening, just to improve the game's performance in 3D scenes they're visible in a little more. They're turning out great!

totally legit lore i promise (im lying)

Hey all! Not necessarily related to Long Hours, but I've been meaning to do another Q&A again lately.

Please check the comments first just in case someone else has asked the same question you have. It just makes it a little easier for me!

Ask away!

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

Shhhhhh...

Devlog for Long Hours!

Tiny Devlog for Long Hours!

Algo mas complejo.

Something more complex.

On this day last year, Phobia: Long Hours' trailer released and was also showcased during Fangame Direct 2022!