It's been a while, hasn't it? Perhaps too long but oh well.
As you can see from the image above, that's the main show stage in Long Hours!
The security cameras and room designs have been the toughest thing for me to tackle in this game considering how different of a location it is in comparison to everything else I've made in the past. In fact, I've been working on these for almost an entire year, and while that does seem crazy, I did eventually drop doing them for quite a while to focus on the AI of the characters and their animations, and I'm really glad I did because I found so many issues with the mechanics of this game by doing that.
But on the bright side, almost all of the cameras are done! They're not perfect, but they're no doubt better than The Awakening's camera views. Once they all get finished up and once a few other things are taken care of, I'm pretty positive that progress will speed up some more.
There's some pretty awesome things in the works that I can't wait to share in the (hopefully near) future! But for now, I don't want to say too much more.
Oh, yeah, my birthday is on the 10th, and that's...
tomrrow.
yaaayyyyyyyyyyyyyyyyyyy.
Take care!
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