Game
Resurgent Punch
9 years ago

Physics and Pikachu


This is day two of working on Resurgent Punch, and boy has it been a lot of work — but very rewarding! I started by working on some more back-end management such as saving and a system to keep track of stats and everything for the 4 different characters that’ll be playable (I want to easily be able to tweak the small aspects easily at all times to give the best “feel”).

After finishing that I spent a lot of time on the physics, especially jumping as I believe it will be a very important part of the game, though not everything in the game is concrete yet. After that I added Pikachu sprites from the artist, a running sprite and an idle sprite to be exact!

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Day 7: Sans!

Day 5: Graphics and Working on the Levels

Day 8: More Sans Sans has a new attack today, allowing him to conjure up bones which fly across the screen similar to Undertale! Also some background scenery was added for level 2 and some work was finished on upcoming enemies.

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Day 4 Goomba Stack!

Day 3 Wrap Up Day 3 was a fairly successful day for Resurgent Punch, some added features include: -Goombas (Placeholder Sprite) -Game Saving -Pikachu Electroball (Placeholder Sprite) -Health Bar (Placeholder Sprite) -Death System -Taking damage

We are under attack!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?