This is day two of working on Resurgent Punch, and boy has it been a lot of work — but very rewarding! I started by working on some more back-end management such as saving and a system to keep track of stats and everything for the 4 different characters that’ll be playable (I want to easily be able to tweak the small aspects easily at all times to give the best “feel”).
After finishing that I spent a lot of time on the physics, especially jumping as I believe it will be a very important part of the game, though not everything in the game is concrete yet. After that I added Pikachu sprites from the artist, a running sprite and an idle sprite to be exact!
![5d0b12eb05de2.gif 5d0b12eb05de2.gif](https://i.gjcdn.net/public-data/fireside/posts/4/177/251427/media/5d0b12eb05de2-gbqardq3.gif)
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