8 months ago

Pikawilliam11 Stats on end of June 2025

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Games released (so far): 13

Games in active WIP: 3

Games ready to start game dev: 9

Games pending to start preproduction: 16

Gamepad update released: 13


Gamepad update ready to release: 2

Gamepad update to-do: 1


Games released on June 2025: 3

Gamepad update released on June 2025: 1



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The least favorite part when I do game dev is when I must change my initial game design in the last minute after all my planning, because of the game engine limitations.

#Devruary

Easy answer: Construct 3

Since this is Web based, this is easier to make games for HTML5 format without issues on export

#Devruary

The planning, that's the key.

Doing sketch of what I have in mind, what I need, some coding on paper lol. Then, coding on Construct 3 knowing what I am doing

#Devruary

I AM NOW A GJ CREATOR!!!

POG POG

My moral paycheck about being a game dev is when people are enjoying my games

#Devruary

Gays

This game is a tribute to a game from my childhood: Vigilante 8.

Choose from a diverse roster of vehicles. Unleash devastating attacks with machine guns, missiles, homing rockets, and explosive mines as you battle opponents across destructive arenas.

WIP for "Armed Cars Arena"

The UI is done.

Audio imported.

FPS drop issues fixed.

The Trello only has 3 tasks remaining before the public release.

Life update:

Before I say anything, if you are not already, please please PLEASE follow my big sis @Victoree

She is the reason I am still here right now. She's the reason I’m coming back.

Read description please <3

How do I plan a game project?

- 1: Do I have a vision of the wanted result?

Yes: Go to step 2

No: Sketch

- 2: Once sketch done, I create the game project in C3.

- 3: Then, I create placeholders to check what resolutions the assets must be.

#Devruary