Completely reworked entire game, but not too noticeable.
Increased interaction distance for Shopkeeper.
Changed textures for diamond and iron ores.
Removed some OSTs to suit the game better.
Updated loading screen.
Patched Ladder duping glitch.
Spoon now identified as Spade.
Inventory selection changed.
Hotbar boxes can also be selected by being clicked, not only scrolling. This is a setup for the next update which hopes to include mobile functionality.
Added ZQSD support.
AND that's it y'all! I hope 7.2.0 won't take much time, even though I have a lot of things planned for it, but until then, goodbye!
Next up
There was never only one...
Five Nights at Fazbear's: Location B
Coming 2025.
Note: This will be my final scratch project.
-bannaanaboelt
How do you mine your trees?
oh no what have i done
(made in Krita)
Just started work today 😫
Well, the post under this didn't age well.
So anyways... if you're still around, let me state the obvious, I'm over making FNAF fangames, expect new games coming soon.
Also I'm trying the Godot game engine, hopefully I stick to that.
Peace,
bannaanaboelt.
Bro really made a preview for a video for his birthday 💀.
Full video coming September 28 :]
New game's here, check it out! This is my first game made in Godot!
Insane difficulty level preview, I used ignore damage in this.
Relive the beginnings...
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