2 years ago

Pixitina Asking Nicely by Rivibaes




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Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )

REJOICE! For all Saved Files shall now survive the approaching update... ☁️➡️📦 Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

I started playing pony town and had to draw my little guy I named him GummyShark

#art #digitalart #ponytown #mlp #game #oc #sona #pony #furry #fursona #shark

Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

Software: Blender 2.79 (B3D)

Character: Fluttershy (MLP FiM)

Series: My Little Pony: Friendship Is Magic (MLP FiM)

3D Model

3D Art

Sexuality: Female

Nationality: Equestrian

Animal: Ponies

#MyLittlePony #MLP #Pony #Blender #blender3d #3D #Fluttershy

How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine

Experimenting with Lighting illusions using Tilemap layers. 💡#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokémon Gold & Silver...

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday