
Next up
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Putting your opponent to sleep is a dirty trick, but an effective one.🥱😴
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
Software: Blender 2.79 (B3D)
Character: Fluttershy (MLP FiM)
Series: My Little Pony: Friendship Is Magic (MLP FiM)
3D Model
3D Art
Sexuality: Female
Nationality: Equestrian
Animal: Ponies
#MyLittlePony #MLP #Pony #Blender #blender3d #3D #Fluttershy
You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. 🌳
We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity
Dreamy Rainbow 3D - Episode 4 Announcement
Following up on my previous updates, I am also sharing a video featuring short gameplay clips to show the current progress.
I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity










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