StickRed:
Preferred Weapon Class: SMG
Attribute (FAST AF): +20% Movement Speed at the Cost of -15% Weapon Handling.
Co-op Talent (Lone Stick): When StickRed is 20m or More From Any Teammates, Grant a +25% Movement Speed Boost and +10% Slide Distance Boost. Bonus Doesn't Apply in Solo Play.
StickGreen and StickYellow:
Preferred Weapon Class: Assault Rifle
Attributte (Dexterity): +10% Reload Speed for StickGreen and a +15% Weapon Handling Boost for StickYellow.
Co-op Talent (Duality): When StickYellow and StickGreen are within 10m of each other, Grant a +10% Weapon Damage Buff at the Cost of -10% Movement Speed.
StickMAN:
Preferred Weapon Class: LMG
Attribute (Mastermind): +10 Weapon Damage and Turned Zombie Damage at the Cost of -10% Movement Speed.
Co-op Talent (Pack Leader): When StickMAN is Within 15m of ANY Ally, The Mastermind Attribute is Shared with the Ally with the Removal of the Movement Speed Debuff for Both Players. This Comes with The Side Effect of -20% Weapon Reload Speed.
StickEshay:
Preferred Weapon Class: SMG
Attribute (ROLL'EM): If StickEshay is Hit By a Zombie, Mark and Pulse are Applied to that Zombie, Revealing the Zombies Location to Teammates or to Yourself (Loner) and adding a +20% Damage Taken Effect to the Zombie. Attribute can Only Occur Once Every 10 Seconds and After Applies a -50% Weapon Handling Debuff (Cause Eshays).
Co-op Talent (ESHAY'S BAHHH): Once an Ally and a Zombie are atleast 10m Close to StickEshay Simultaneously, Debuff the Zombie for +10% Damage Taken and Buff Ally for +10% Total Health and +10% Movement Speed for 15 Seconds. Can Only Be Applied Once per Every 30 Seconds.
HAPPY:
Preferred Weapon Class: Pistol and Sniper
Attribute (StareDown): The Longer HAPPY stays ADS, the More Damage his Next Shot Will Deal to a Maximum of +50% Weapon Damage, Comes at the Cost of -20% Movement Speed When ADS and -10% Movement Speed When Firing.
Co-op Talent (Recon Support): If HAPPY if Within 20m of an Ally, ADS Sniper Shots will Heal Allies for +20% Total Health Upto 3 Times Per Teammate Per Round.
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