It's been a while, right? I've been busy, but that's no excuse because this build- well it should have been up here earlier! However, better late than never! Hoping to share more Platelle news soon, as the game is being worked on.
-Controls and movement tweaks- quality of life and general balancing.
-Boss rebalancing- the second boss was often remarked as being far too difficult, so some minor changes were made to make him more readable and playing more fun.
-New NPCs - look in the forest for a bit of gossip about what's going around in the kingdom (;
-Major focus- visual and aestheticĀ improvements! Particle effects, optimization, tileset changes, and more! The forest especially was something we focused on making unique!











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