Game
Catcher's


2 months ago

Please... Read Article... This is a serious topic...


Well, I will make this post in English because I think that the majority of people who follow the page speak this language, I would like to do it in Spanish but this is a topic in which I want the greatest possible participation from Catcher's followers.

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Well, I will start talking about this topic that I personally consider extremely important to discuss.

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As many of you already know, the Catcher's Demo is very close, I plan to release it on September 5, BUUUUUT I was thinking lately that the game IS NOT at its maximum potential, in terms of graphics and gameplay, so I concluded the following, if I make a Graphic IMPROVEMENT and an IMPROVEMENT in gameplay, I will be late, but in turn the DEMO is already ready... I was thinking of two options, publishing the DEMO as a "TECHNICAL DEMO", that is, this demo would technically be the way to show you the concept of mechanics that I want to implement, but this would be extremely different from the final result that I plan to create... This is where you come in as a community to help me decide.

Publish the TECHNICAL DEMO... Or delay said Demo

  26 votes Voting finished



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Como asi de que la primera versión de prueba de la DEMO pesa solo 20mb (nisiquiera lo optimicé, solo lo exporté a ver que salia JAJAJ) soy un dios de la optimización a tal punto de que lo hago sin darme cuenta

!!!!

WAIT FOR THE GAME GUYS, WE STILL TRYING TO COMPLETE THE REMAINING THINGS

Working!

give me ideas for the space here

Go to follow to my friend @Sim_Naum

Hello everyone, this morning I made a new episode of character redesigns. This time it was the turn of :

"Freddy Fazbear" from the game :

(Five Night's at Freddy's) by Scott Cawthon.

You can visit the Scratch project:

https://scratch.mit.edu/projects/1074799532/