I just released ver. 1.0.0 of Plunder Pups! It’s been a long, long time coming but I’m relieved and satisfied to finally have put the game out into the world in some finished state. While the game is by no means perfect, it’s still a game that I’ve managed to design, program and release by myself all the way through to the end, and as far as I’m concerned, that’s nothing to really sneeze at! This devlog is sort of going to be a bit like a post-mortem, but not quite to the extent of which other professional developers actually tend to write up. Instead, it’ll probably focus more on myself, my learning and my process. So… Here we go!
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Showing off player 2 😎
What do you think?
Levels' maps.
not the greatest house, but it's a house! :D
Only true badasses may pass! #conceptart #art #gamedesign
Explosive domino effect
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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