Game
Final Verdict: Abandoned

1 year ago

Post 1 - The New Building Layout


So, I've brainstorming ideas for this game for well over a year now, so don't be suprised if I post a lot here.

So, the Fnati map. It barely ever changes in remakes, and I'm honestly not sure why. It's small, it's cramped, and most of its features are just sort of... bland?

I undestand making it small, since that means there's less cameras for you to use, but when there's nothing to really look at on them, and they turn back on anyway, it makes it feel like a pointless design choice.

So, here's what I've done.

The map now has waaay more cameras, each leading to a lot of other ones, and your office now has 4 entrances.

Now, I can already hear people asking "doesn't having that many cameras make the game too easy?" A good question, but no. Wanna know why?

The cameras don't come back on.

That's right, you only have 19 17 camera shut-offs per night, so you'd better make them, count. And unlike Fnati, there's characters that you need to keep track of, so deciding which cameras you can afford to lose is more important than ever.

You may have also noticed that there's 4 entrances into the building. Those aren't just for show, as there's going to be characters that enter the building through them, so don't dismiss them as unimportant.

Lastly, the breaker room. If certain characters manage to enter that room, they'll tamper with your equipment. They might shut off the lights, they might shut off a random camera, or they might do something else. It depends on who enters, and in some cases, what kind of mood they're in. There will be ways of preventing them from messing you up, but I'm not ready to talk about that yet.

So, what do you guys think? I'm open to answering basically any questions that you guys have about the new building layout (or just this game in general). I know it might be a bit weird, but I feel this is the change this game's needed for almost a decade now.



0 comments

Loading...

Next up

Can't believe no one's ever told me about Walt :(

Adding him to m,y list of characters no one wants but I put in everything anyways :)

https://www.reddit.com/r/FNATI/comments/1ae69qk/walt_the_forgott…

If any of you had to expand this roster, what would you do? (I already have some plans, but I'm still open to suggestions)

Got the random urge to redesign Blood Mouse a while back, so I did.

His body's meant to look like a body bag, with the tag being his tail. He's also riddled with daggers, and covered in 0s as a reference to club 00 from the ABD series.

He looks so happy

Picks of a "Spongebob" horror game I worked on years ago but never finished. Been thinking of giving it another shot for a long time now.

So, I vagueposted about it a while ago, but I really want to make Nightmare Below Disney into a real game. I'm big fan of the concept of fnaf roguelikes, and this'd be the best way of testing the waters for that sort of thing.

Currently working on a remake of 45 Seconds at Fredson's that features more story, characters, and a (previously scrapped) endless mode.

I don't currently have a game page up, but for now, feel free to peak at this (partially obscured) character cast.

Post 2 - Character Count

First attempt at an expanded NBelowD roster.

If I made this a full game this'd probably be the primary roster you have before you unlock other characters.