Game
Go
10 years ago

Post jam event and new build.


Those of you who were last Friday on the closing event for #familiargamejam6 now know that I am, probably, the worst public speaker you’ve ever seen. There’s actually a few reasons for that: I am a very shy person, I dislike being the center of attention and I did not expect the results to be what they turned out to be.

There’s never a second chance to do something for the first time so please, let me just try and write about what I said yesterday at the closing event. This time I hope I can convey my thoughts more accurately.

So, it turned out that Go won “best game” at the jam. Whether is fair or not doesn’t really matter. As I tried to utter, dedicate all applause to yourselves, attendants and participants, since you made the magic happen. There was nothing, there were 48 hours and then there were 33 games. If that’s not something deserving of praise then I don’t know what is.

That’s all that really matters: far beyond one men armies, teams, frameworks, programming languages, prizes, juries and votes, a community came together and created something once again. Congratulations to one and you all.

What else I did say… Oh, yes, I think I tried to make a stand for Linux gaming. I know Linux users are not great in numbers, but they’re hungry too. Maybe just take that into consideration for your next game?.

And the rest was pretty much mumbling. Anyway, without further ado: a new build of Go is published. It does:

  • Improve HUD.

  • Tinker with the zoom settings.

  • Fix a bug when placing elements on the tree.

  • Added “you can’t activate this windmill” feedback: a sound is played and the HUD flashes with the needed force.

  • Fix particle bug (particles would not instantly appear).

  • Add customizable controls. Tested with gamepad too (only tested on Linux!).

  • Re-balanced a couple of windmills (including the one everyone got stuck on).

With that said, new updates are coming our way. Those who couldn’t finish the game before will be able to now. Those who didn’t play and wish to wait for the new features (in-game map, music, support for resolutions other than 800x600, perhaps some slight map adjustements) are welcome to do so.

Peace.



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