Game
Spy Quest 2 - Operation: BOGROLL
4 years ago

Post-jam update


Now that voting is over, I can post the updated version of the game to GameJolt too.

The post-jam update replaces the rather silly animation for the last action in the game with a better one (actually the one that was intended, but I ran out of time). Some parser responses have been improved and a few scene descriptions have been expanded for parser users. Text labels were added to inventory items. There's also a box with instructions for people who might not be familiar with the Sierra VGA style of interface. And, as quite a few people have tried it, I've made it possible to give your sunglasses away to Eddie.

It is save-game-compatible with the older version.



0 comments

Loading...

Next up

Those are huge trucks. And they're in the way. How are you going to get in there?

Work in progress shot of my drawing for the distribution centre of the world's largest supplier of toilet paper.

Woohoo! It's off to testers!

Saving and loading added to Escape from DIMANSION

Completed my 2021 Adventure Jam entry with the ridiculously long title: "The misadventures of Jeffrey Jetsam. Shouldn't that be flotsam? No, trust me on this one." - a small, simple and free point and click adventure

What is a Sierra style adventure game without inventory items? Was quite a hassle to get all 15 of them in Operation: BOGROLL to look right, but I'm proud of the look!

The jam has started, let the development begin! And what better way to begin than at the beginning? The title screen has been made and the devlog is up here on GameJolt!

Just a few more animations to draw. Getting pretty close to the definitive look of the game.

Updated version of a Royal Midnight Snack

Wanna point & click? I've got you covered. Wanna type instead? I've still got you covered.

Bandana Dee the Dream Friend