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Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
Likely final office for CF: FNaF Edition
If you check my main feed, (only if you’re only following the game and not me) there’s a new animation you can watch I forgot to post here.
Heavily inspired by the office from TRTBN and the fnaf 1 and 3 offices.
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
NEW GAMEPLAY FOOTAGE FOR CORRUPTED FILES FNAF EDITION!
You don’t know how exciting it is to finally have footage of this game for you.
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Corrupted Files: Fnaf edition now has its own game page. https://gamejolt.com/games/CFFNaf/814779
What am I doing with my life
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
Proving the unreal 5 haters wrong by getting my fangame to run run at 400+ fps
Kinda surprised myself honestly
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