I know it’s a little after the fact, but I decided to do a little write up of my experience making Bad Mood Rising. You can check it over at my dev blog here:
http://noonansean.blogspot.com/2014/04/montreal-game-jam-2014-bad-mood-rising.html
I know it’s a little after the fact, but I decided to do a little write up of my experience making Bad Mood Rising. You can check it over at my dev blog here:
http://noonansean.blogspot.com/2014/04/montreal-game-jam-2014-bad-mood-rising.html
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Double Rainbow!!!
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
Aston Martin Vantage 2019
Day 3...
#AstonMartin #fastchallenge #speedmodeling
PS: I'm really sad, the picture's compressing is very bad and it provoque a drop of quality...
Combo!
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