I know it’s a little after the fact, but I decided to do a little write up of my experience making Bad Mood Rising. You can check it over at my dev blog here:
http://noonansean.blogspot.com/2014/04/montreal-game-jam-2014-bad-mood-rising.html
I know it’s a little after the fact, but I decided to do a little write up of my experience making Bad Mood Rising. You can check it over at my dev blog here:
http://noonansean.blogspot.com/2014/04/montreal-game-jam-2014-bad-mood-rising.html
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
brung back my old oc plus a new one
...they don`t have names yet tho
Cash Banooca
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Among us_into Madness
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
I remade my main character, what do you think? :)
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
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