Game
Code Lyoko Reloaded
9 months ago

Postponement of the demo release date + the heaviest 3d model in my entire life


I hate to say this, but I still have to reschedule the release of the new demo at a later time.I think you should look at the reason.

v3_301224.png

What do you think?Those who watched Code Lyoko probably immediately guessed that this was a factory.And unfortunately, it will take much longer to work out this location than I expected. At the moment, I've only made the exterior of the factory and the bridge.

I won't give you a new deadline because I'm afraid I'll disappoint you again. That's all for today.



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I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

Thank heavens I was able to save the grass on my ninth attempt.

Major changes in the Alpha version

Jeremy's concept art

(finally)

Early corridor development

Poster

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Finished version of Jeremie Belpois's concept art