I decided that I'll try to get a devlog out every Friday for this game to motivate me to keep going. It's going really well—thanks for asking! For this devlog, I wanted to highlight the fourth room (The Cryo_Lyft). It's an elevator that leads the player underground to a new minigame (yet to be made), where the game's perspective suddenly turns into an FPS and you have to shoot bugs to collect points. I really like how this room is turning out. I also added a minimap in the corner to show the player exactly where they are on the map, plus all the important pinpoints. (There's already a map when you flip up the monitor to go to the menu, but it's more like an overall layout—this one is way more precise.) Music's been added to the game too. All stock music for now, that's "eventually" going to be replaced by original songs. That's all for this week's devlog. See you next week!
(Oh, and you can follow me and check out the page on Itch.io too!
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