Next up
I am happy to announce that the development of Echoes of The Deep for the college project is now COMPLETE.
This doesn't mean that it is done for release as i'll be working on more features and further testing for the out of project public release
Gameplay Showcase #2
Enemy variation & animations, loot, balancing, HUD
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Dungeon Generation Sytem
A small preview of the dungeon generation system that has been created for this game.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Menu System
A small preview of the menu system that has been created for my very first game, Echoes of The Deep.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Loot
In Echoes of The Deep, upon killing enemies or killing all enemies in a room, loot can spawn! Here are the 4 of the 5 loot types that can spawn! (as of rn. Mat be more on release...)
Reminder that this game will release 5th April!
ECHOES OF THE DEEP: COMPLETE SOUNDTRACK COLLECTION ANNOUNCEMENT One year after the original release, we're thrilled to announce the COMPLETE soundtrack collection for EoTD will be available on ALL major streaming platforms starting MARCH 1ST, 2025!
Gameplay Showcase #1
Player animations, level system, enemies, health, combat, level/ difficulty saving, data saving etc.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
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