The Asset Manager is here!
- Mass import models
- Add prop models and lights to characters
- Currently supports .GLTF model files, a standardized format that can be converted to from .OBJ, .FBX, and more.
- Full materials support
- Sharing is as easy as sending the asset files!
Planned Additions before initial public release:
- Adding Character Sheets (see below & poll)
Planned Additions post-initial public release:
- Skeletal mesh support for animations
- Particle Systems
- Easy scripting for FX
- More supported object types
I'm not a DM, so I don't have much insight as to what designers would want regarding character sheets. I'd appreciate your input in the poll below. Should character sheets be included as an option for objects?
Please leave any feedback or ideas in the comments
-Nikolai
Next up
Optimization + Foliage - Progress Update for the week of 8/6/2021
State of the Project and what lies ahead
Shh! Did you see something move? + Early Build Release Announcement
Bandana Dee the Dream Friend
I-Buki
Mio-Da!
Ibuki Mioda!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
not the greatest house, but it's a house! :D
2d lighting experiment
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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