Game
Pro
16 years ago

'Pro' is now listed as a complete game.


Finally: I’ve finished Pro. There were several bumps along the way, but I’ve done it. For the record, this is the first game I’ve released as ‘Complete’ for a long time; a very long time. Now, I’ve done several things to improve the experience, but I’d rather you play the game than me tell you what it is. :)

This is a pretty big release for me, and there probably will not be any more updates to this game any more. However, that doesn’t mean it’s the end of Pro at all: I set up a forum for Pro a while ago, but never circulated it, and I’m planning to release the source-code, or at least part of it, later on.

I’m already working on a new project, so Pro is now behind me. Not to look down upon my own creation, of course, but it’s good to move on. I’ll still be watching Pro from a distance.

~Link



2 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Alone Together....

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾