Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
7 months ago

Probably gonna change a bit of the tilesets, and probably do auto arranging tiles, and definitely at some point fix up and add more animations, and hopefully figure out the background stuff too.

As well as make some more UI




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Bad news guys I accidentally deleted everything by accidentally clicking the block- oh wait nvm

But yeah I managed to create it!

There's actually a reason why I did it this way than doing the standard way of doin it

bless the file extention

Yeah why haven’t I used direct graphs sooner-

Also Old Benjiro moment

Was RPG brained during my class and made this

I just got NSMBWii on dolphin cuz why not, and I miss playing it on my Wii back home also I like this font

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.

Thought about this for a while, but I decided to change Elliott's design up a bit, moved the white dots on his face closer to his eyes, just a minor change

At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)

Got the loading and unloading of entities in

So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before

Been thinking about some things, and directed graphs since I realized that coordinate comparing isn't really enough with what I'm going for, even with this I'm gonna have to think up of some ways to get things the way I want it