I have a large Turbowarp game that runs fine in the editor, but it won’t run properly when I try to play it outside of the editor.
The project is very big, and I suspect it might be due to low RAM or insufficient disk space for caching or virtual memory.
I tried everything; limiting sprites, animations, sound files.
I reached a point that I have no idea what to do...
Has anyone encountered this with large Turbowarp projects? Any tips to get it running would be appreciated.














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