Game
Crash Maker

8 years ago

Progress Day #2 & 3

After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance.

Late in schedule :c




0 comments

Loading...

Next up

Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.

Progress Day #1

Progress Day #5 50% time left and 110% of more work left :c Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).

Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D

Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)

Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle