Game
Five Nights at Wario's: Time Shift
8 months ago

- Progress Post -

Keep track of how the update is going using this post! It'll be updated every now and then!


1988:

  • Gameplay - 3%

  • Assets - 2%

  • Music - 100% (Technically.)

  • Cutscenes - 0%

  • Total Progress - 26.25%

2018:

  • Gameplay - 0%

  • Assets - 0%

  • Music - 100% (Technically.)

  • Cutscenes - 0%

  • Total Progress - 10.00%



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Okay maybe it's a bit more than just a 2.5 update.

Why the heck is the Time Shift Gamepage one of the first things you see when searching 'The FNAW Origins Café'?

Like, why not the ACTUAL Origins?

(Also no, this is not hinting at a 3.0 version. This is just really weird to me.)

Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!

FNaW Time Shift Version 2.0 Devlog #5

How about one last teaser for the game since it is so close to completion?

I am genuinely having SO MUCH FUN with this and I don't know why! I've literally fully programmed in the movement mechanics as well as my favorite lil' animation in this so far!

frick, they turned dedede into a dededemon again

my crash out was semi valid, i just crashed out early.

I've been fairly busy :)

IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!

What are yall's opinion on how the game looks so far?