1988:
Gameplay - 3%
Assets - 2%
Music - 100% (Technically.)
Cutscenes - 0%
Total Progress - 26.25%
2018:
Gameplay - 0%
Assets - 0%
Music - 100% (Technically.)
Cutscenes - 0%
Total Progress - 10.00%
1988:
Gameplay - 3%
Assets - 2%
Music - 100% (Technically.)
Cutscenes - 0%
Total Progress - 26.25%
2018:
Gameplay - 0%
Assets - 0%
Music - 100% (Technically.)
Cutscenes - 0%
Total Progress - 10.00%
GTA 6 got delayed.
Wow.
I don't care :D
Make this make sense world, I got both LF UI-Sign Goku to MUI Goku and LF SSGSS Vegeta to SSGSS Evolved Vegeta in 2 PULLS FOR EITHER SET.
Yet I haven't pulled my boy Cabba.
Frick the Prince of all 5 combined Saiyans, I WANT MY BABY BOY CABBA DAMN IT.
FNaW Time Shift Version 2.0 Devlog #5
Since it's my Spawn Day, I'll reveal the other currently planned Unit for Dragon Ball: Mythology
SUPREME - Flame Kirbious
From the 23rd Tenkaichi Budokai Arc!
I am genuinely having SO MUCH FUN with this and I don't know why! I've literally fully programmed in the movement mechanics as well as my favorite lil' animation in this so far!
JSGTJDHDHFUJDHCJWHXJSHNTHFHTHRHDJjhdjdj
TASTE PLAYED THE GAME. THIS IS NOT A DRILL AAAAAAAAA
*Reused Joke Here*
I've been fairly busy :)
IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!
What are yall's opinion on how the game looks so far?
oh god chapter 3 was peak.
the temptation to talk about it is agonizing. i already got the secret boss and MAN that ending.
i must mouth but i have no SCREAM aaaa
Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!
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