Hey everyone!!! I'm Avery, the other main guy who works on this mod™
Recently it has dawned on me that the last development update for this mod was 3 months ago, which is terrifying, so I figured I'd do 1 big blog post to update you all on the development of stuff!! :]
Anyway, to make up for this big time frame, we decided to do a big QNA with the Pixelcraftian Discord Server!! Me and Pixel picked out a few questions from here that aren't too spoiler-heavy for the mod and decided to answer them all here!!
Anyway, enough yapping, here is the thing:
Q: How many songs are in the mod?
As of currently, not counting any Endurance/Debug songs, there are currently 70+ songs in the mod. How the hell did we get here.
Q: How many team members are there in total now?
Since 1.0, we've went from a mainly 2-3 people team to 10!! This includes a few extra composers, and a really good source coder, yipee!!!
Q: How many songs are getting remade?
A lot of songs have been given a slight upgrade but a we've also given some of the more disliked songs a full remake, primarily the Royale week, but I'll get into that at another point.
Q: How many songs have been added into previous weeks?
Can't go into too much cuz of spoilers but we've added a few songs to a very select few weeks, mainly to replace the covers with original songs :]
Q: Are Objan and User getting actual chromatics because they have VAs now?
"Hope so lol" -Pixel
Q: Will any old/unused songs be left in the full mod in case anyone wants to play them?
Yea, but they will most likely be debug only.
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And that covers pretty much all the important stuff!! The rest of the questions were pretty much the same things or things that weren't really important.
Anyway, since you're still here, we posted a lot more updates on the Discord Server that we haven't posted to here, so I'll quickly list them up to get you all to speed!! (as well as some other relevant goodies!!!!) :D
Cool Extra Announcements!!!
One of the main complaints for v1 was that the gameplay was too hard at times, primarily in apprehensive, and it led to a lot of people finding the mod unenjoyable which sucks.
And we hear you!! We're currently in the process of adding Easy and Normal difficulties so you can play the mod at your skill level while having an enjoyable time.
This also nerfs some of the mechanics and adds more into the charts so the same gameplay doesn't get too stale!! (Whopee!!)
So during the release of the mod, for some odd reason, the rest of the weeks wouldn't unlock for some people and the rest of the content would be unavailable to play, I have not a clue what caused this.
we decided that having the entire mod play off this was a bad idea anyway as we wanna get to the main stuff y'know!!! So par the extra weeks, all weeks are available from startup now!
Same with achievements. Since we didn't have enough time to playtest the mod due to Pixel setting a really tight release date, we completely overlooked this.
Thankfully since that point we've given us a lot more leniency and given us some more team members to help out, which I mentioned in the QNA :]
We're fixing it!! We're getting the cool coder guy to make a system that lets you turn off shaders if they're broke you can play Tally's week correctly now YAY!!!!!!!!!!!
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Anyway, that's about it for now. I plan to do progress updates in article form now because it's cool and I enjoy writing them!! Thanks for reading :]
In case you missed it, here's a new YT teaser:
https://www.youtube.com/watch?v=YVqaVhyVyOU
Thanks for reading, I'll see ya'll later :]
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