Game
Clash of Aggression
8 years ago

Progress to version 0.6


Hello there!

Version 0.6 is still being developed. My efforts are going mainly to improve the network experience and to update the game to a new version of Unity. There is also a new bonus map.

This is the changelog so far:

  • Migrated to Unity 2017.2.0p4

  • Updated and improved network code

  • New bonus map: Melita defense

  • New medieval purchasable item: catapult (also as an enemy)

  • New characters: praetorian, rebel and barbarian (only on Melita Defense bonus map)

  • Character controller improved

  • Added fading effect on defeat

  • Added ammunition to medieval playable character’s store

  • AI target detection improved

  • Build size reduced

  • There is no respawn anymore if there is no ally building left (Assault, Defense and Survival game modes)

  • New playable character: Lucius

  • Megan’s soldiers are now regular soldiers and she can’t buy machinegun soldiers, antitank soldiers and assasins

  • Jason and John’s soldiers are now marines, they can’t buy anti-riot, gunners and assasins

  • Non-soldier playable characters can’t buy machinegun soldiers, antitank soldiers and anti-riot

  • Death sound effect is not playing in all deaths, saving audio resources

  • Fixed game mode names in multiplayer menu and in scoreboard

Stay tuned!



0 comments

Loading...

Next up

Upcoming version 0.5.1 It’s Christmas time, so how about playing a Christmas themed map? It will be ready soon in version 0.5.1, along with several new allies. Stay tuned!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...