Hello there!
Version 0.6 is still being developed. My efforts are going mainly to improve the network experience and to update the game to a new version of Unity. There is also a new bonus map.
This is the changelog so far:
Migrated to Unity 2017.2.0p4
Updated and improved network code
New bonus map: Melita defense
New medieval purchasable item: catapult (also as an enemy)
New characters: praetorian, rebel and barbarian (only on Melita Defense bonus map)
Character controller improved
Added fading effect on defeat
Added ammunition to medieval playable character’s store
AI target detection improved
Build size reduced
There is no respawn anymore if there is no ally building left (Assault, Defense and Survival game modes)
New playable character: Lucius
Megan’s soldiers are now regular soldiers and she can’t buy machinegun soldiers, antitank soldiers and assasins
Jason and John’s soldiers are now marines, they can’t buy anti-riot, gunners and assasins
Non-soldier playable characters can’t buy machinegun soldiers, antitank soldiers and anti-riot
Death sound effect is not playing in all deaths, saving audio resources
Fixed game mode names in multiplayer menu and in scoreboard
Stay tuned!
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