Game
JUMP!
9 years ago

Progress Update(0.4.0)


I’ve replaced most of the sf::Sprites with sf::VertexArrays. This improved the performance a lot(~50 FPS when window is not focused, ~35 FPS before). The sky tile was removed and replaced with those gradients(you will be able to chose the colors).
I’m currently working on rewriting the level editor, which is ~50% done.
4 new tiles have been added, but you’ll have to wait for the next release to see them. :)

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0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

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