I’m almost to the halfway mark of Night 1’s progress. I’ve set up the map itself almost fully, set up a camera system that relies on this map for proper frame display, 3/4 of the rooms are nearly complete with doors to close, and a proper way to get from room to room. I just have to add the fourth room and it’s door in order to start working on the second mechanic with Yortusin. He will get in from time to time… Then it’s all about rigging up sounds and ambiance, along with adding four generators to the mix. Hope to see you all in the Night 1 DEMO.
Next up
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
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2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
V2.0.0 Released
SCREENSHOT 1
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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