Game
FNaF World XL
1 year ago

Progress Update on the Mess


Hey, all!

Obviously been a bit of a chaotic week hitting at the code inbetween shifts, but I think/hope it will have paid off.

The upcoming build will be soft launched as a Public Test Build to start off, and I'll give it about a week to see if it's in good enough shape to keep alive.

Truth be told, I've only been testing the updated battle code against a certain final boss and I'm pretty sure I now have no active playtesters to reliably fall back upon.

(One of many reasons I may actually try reopening a Discord group at some point.)

Other than the uncertainty of the battle system, everything else I've mentioned and worked on has gone surprisingly smooth. Music now carries across all saves, I figured out why the time wasn't saving properly, and I even added some extra time autosave features!

Still doing another pass over the character-specific events to account for the psuedo-complex revive system, but the majority of it is up and running.

screenshot_2024-06-29_171056.png

Guess we'll see if these changes work when the PTB drops tomorrow.

'Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

It's been a long time coming...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Yeah, we're doing this.