Game
Knightvania

9 years ago

Progresso até o momento


Estou ficando bastante satisfeito com relação a arte. Porém ainda enfrento alguns erros na programação.
A linguagem Lua não é orientada a objetos, porém há um modo de simular isso usando suas meta tabelas. Mas o que está acontecendo é que na hora de herdar as variáveis, algumas variáveis dos “objetos” estão apontando para o mesmo ponto de referência, e isso acaba gerando alguns conflitos.

Acho que chegou a hora de rever, e provavelmente refazer o código, me atentando para esses problemas.



0 comments

Loading...

Next up

Finalmente "Finalizado"

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Respect (Only TLOZ Players Will Understand)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

:] me sigue sin gustar

:] I still don't like it