Programming - All done by me (this is my first time using Unreal, so hundreds of tutorials are helping me, I apologize in advance)
Assets - 98% from TeamRadiance (thank god FNaTI Archive exists) and all original stuff will be from my friend @Dr_Sar
Music and SFX are being dealt with via another friend (i'm trying to get him to make a gamejolt account so that I can actually credit him) - He’s got one now: @Kelonamus
It's important to note: we may be using RadianceTeam assets, but we are in no way trying to say that we are affiliated with them in any way, shape, or form. We are simply repurposing assets found within the FNaTI archive.
Models from outside sources are all credited in the in-game Credits screen, we're trying to make sure to follow artists credits guidelines, but if we miss out on something please let us know, and we'll take down the game in order to find/create replacement assets.
The game has evolved since it's original inception, and every day I'm glad to see it evolve!
As I continue to write these, I hope to improve at it in order to take up less of y'alls time, but thanks for reading so far! Expect (at least) weekly Devlog updates and occasional teasers as we continue to work on this project
Note: meant to get this devlog out on December 5th but the entire Unreal Engine project corrupted, now that I basically started the coding from scratch and got back up to where we were pre-corruption you can expect actual work to be done for the game. Sorry for the delay, have a good one y'all!
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