-=Changelog=-
Items are usable and obtainable now.
Items can be used by pressing [E] or [MMB]
Added a Chest during the new break period which grants items when interacted with and ends the break.
A Gilded Key can be obtained from the chest rarely and used on it to get extra valuable rare items.
Added Armour.
Armour decreases the amount of damage that Frosties deal towards you and also decreases the amount of knockback you take from them.
Armour can be obtained as rare loot from the Chest.
Added a small Storage Chest by the normal chest used to store infinite items during the break period.
Added Trash which you can use to permanently delete items during the break period.
Added three new dedicated slots for the Gun, Shield and Armour.
You can de-equip the Shield, Gun and Armour by pressing [T], though your Gun will only de-equip when no Shield is equipped and your Shield will only de-equip when no Armour is equipped.
You can use items or equip your Gun, Shield or Armour with [E].
Added capability for the player being able to have no Gun or Shield.
Reduced the inventory size to five slots.
Changed how Frostie spawning works by making the waves spawn a certain amount that scales based on difficulty, waits for all enemies to be cleared, then spawns a few large waves in quick succession that also scale based on difficulty before going on a break once they have all been cleared.
Added a break period after all waves have been cleared and before the game starts.
Shooting enemies now knocks them back a tiny amount.
Player diagonal movement has been slowed.
Increased Player knockback when hit.
Increased Shield cooldown length.
Decreased Player regeneration speed.
Added capability for items to have the gilded tag, giving them a special name and animated design.
Added capabilities for item gilding and their functionalities.
-=Playable Now=-
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