-=Changelog=-
Revamped Player damage system.
A Frostie continuously being on the player deals half the usual damage.
Frosties hitting the player will now be knocked back, dealing 5x the usual damage to the player.
These changes were made to make the game a bit fairer, while also making it a bit more obvious when the player takes damage, and much more polished.
Frosties can now only walk in 45 degree angles. This does not affect Missiles or knockback effects.
Shielding can now only block 10 attacks before going on a short cooldown. If disabled after an attack but before the 10th, it will only go on cooldown for however many times it was hit.
You can no longer shoot or reload while shielding.
Abilities now have cooldowns.
Abilities now have icons to show when you can use them and their cooldown.
Added Frostfrostmites.
Added Pointices.
Dashing now deals light damage to enemies you pass.
Changed sound for shield knockback.
Lowered Pulseice base speed.
Lowered Frostfrostie speed.
Knockback effects now include bonus speeds such as Pulseice's sine speed and Missile start speeds.
Icecubes spawn more spaced out in their groups.
When spawned from summoners, Frostmites and Frozenmites now appear as a mini Gravestones and Crossbites respectively, using the old special variant texture.
Harder enemies are a bit less common for balancing.
Music now randomly shuffles between Frostbattle and Heatwave.
Renamed Crossgrave to Crossmite and updated their description.
Crossmite now stops moving when too near the player.
-=Playable Now=-
0 comments