-=Changelog=-
Added Items.
Items aren't obtainable yet, but functionality for them is there, including UI.
Middle Click or press E to use an item whilst selected. Use Scroll Wheel or Arrow Keys to cycle items.
Middle Clicking no longer reloads gun.
Added the Inventory.
Added Eyeces.
Added Crackwalls.
Added Chargeices.
Added brand new the Skeleghoul miniboss. Currently unobtainable.
Added new possessed variants of all enemies that are spawned by the Skeleghoul, that have double speed, health and strength, plus a cool effect.
Game now has a dark blue fade around the edge of the screen from the player, adding immersion.
You can now die, and a game over screen has been implemented.
UI elements are now more faded for added visibility.
The UI now has the capability to be scaled, but this can't be done in-game yet.
Changed Ability UI alignment to the right of the screen.
The Bullet UI now has an outline.
Chargeice has a brand new design for when they are under half health.
Slightly increased wave difficulty.
Wave spawn now have a chance to spawn a completely random Frostie for extra variation, ignoring the difficulty chart.
-=Playable Now=-
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