Game
Project OHNO! (Alpha)
6 months ago

Project OHNO! (Indev 1.0.3) Changelog


-=Changelog=-

  • Added Items.

  • Items aren't obtainable yet, but functionality for them is there, including UI.

  • Middle Click or press E to use an item whilst selected. Use Scroll Wheel or Arrow Keys to cycle items.

  • Middle Clicking no longer reloads gun.

  • Added the Inventory.

  • Added Eyeces.

  • Added Crackwalls.

  • Added Chargeices.

  • Added brand new the Skeleghoul miniboss. Currently unobtainable.

  • Added new possessed variants of all enemies that are spawned by the Skeleghoul, that have double speed, health and strength, plus a cool effect.

  • Game now has a dark blue fade around the edge of the screen from the player, adding immersion.

  • You can now die, and a game over screen has been implemented.

  • UI elements are now more faded for added visibility.

  • The UI now has the capability to be scaled, but this can't be done in-game yet.

  • Changed Ability UI alignment to the right of the screen.

  • The Bullet UI now has an outline.

  • Chargeice has a brand new design for when they are under half health.

  • Slightly increased wave difficulty.

  • Wave spawn now have a chance to spawn a completely random Frostie for extra variation, ignoring the difficulty chart.

-=Playable Now=-



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