Game
OHNO! ICE (Beta)
2 years ago

Project OHNO! (Indev 1.0.4) Changelog


-=Changelog=-

  • Heatwave no longer randomly plays instead of Frostbattle, and now is a Stereo exclusive.

  • Frosties with a type value that is not yet implemented will instantly die and have no speed or strength.

  • Items can now display their names when selected.

  • The Inventory and the rest of the UI can now have varied levels of transparency. The Inventory has a separate transparency setting.

  • Shielding now displays a unique shield texture.

  • Shielding now displays remaining uses via brightness similar to how player or enemy health is displayed.

  • Added 4 additional Shield types.

  • Added 4 additional Player types.

  • Added 1 additional Gun Type.

  • New Shield, Player and Gun types aren't accessible normally right now, but will be next update.

  • While Shielding, you can now thrust your shield forward for a tiny bit of extra reach.

  • Explosions now disable Shields sometimes for longer than the usual amount.

  • Fixed UI scaling slightly.

  • You can bring up the UI editor by holding [I].

  • Waves will now spawn faster if the amount of Frostie's killed is larger than the amount spawned last wave and 2 seconds have passed.

  • Waves will spawn every 5 to 7 seconds maximum now.

  • Raised Frostbomb's strength.

  • Fixed bug where Frostbomb exploding wouldn't lower the enemy count.

  • Lowered Player regeneration speed.

  • A scroll noise now plays when navigating the inventory.

  • Items still aren't accessible but have coded usability.

-=Playable Now=-



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