Game
OHNO! ICE (Beta)
1 year ago

Project OHNO! (Indev 1.0.4) Changelog


-=Changelog=-

  • Heatwave no longer randomly plays instead of Frostbattle, and now is a Stereo exclusive.

  • Frosties with a type value that is not yet implemented will instantly die and have no speed or strength.

  • Items can now display their names when selected.

  • The Inventory and the rest of the UI can now have varied levels of transparency. The Inventory has a separate transparency setting.

  • Shielding now displays a unique shield texture.

  • Shielding now displays remaining uses via brightness similar to how player or enemy health is displayed.

  • Added 4 additional Shield types.

  • Added 4 additional Player types.

  • Added 1 additional Gun Type.

  • New Shield, Player and Gun types aren't accessible normally right now, but will be next update.

  • While Shielding, you can now thrust your shield forward for a tiny bit of extra reach.

  • Explosions now disable Shields sometimes for longer than the usual amount.

  • Fixed UI scaling slightly.

  • You can bring up the UI editor by holding [I].

  • Waves will now spawn faster if the amount of Frostie's killed is larger than the amount spawned last wave and 2 seconds have passed.

  • Waves will spawn every 5 to 7 seconds maximum now.

  • Raised Frostbomb's strength.

  • Fixed bug where Frostbomb exploding wouldn't lower the enemy count.

  • Lowered Player regeneration speed.

  • A scroll noise now plays when navigating the inventory.

  • Items still aren't accessible but have coded usability.

-=Playable Now=-



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yes i made a whole-ass dialogue system for this game

yes i'm adding an actual story to this game

no you can't jar the robot

alright here's an actual awesome glowup

the colours change throughout the day and there's 6 different music tracks that play during different times of day

this game is a vibe now

nobody asked for it

but it was possible

testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

newer menu design

made the first page look more like the front of a book because that's what it's kinda meant to be

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

new thumbnail thing yay

hope compression doesn't kill it too much

early look at beta 1.0.0

watch on youtube: https://www.youtube.com/watch?v=1KKJv7GDWsI

also play alpha 1.4.0 now: https://gamejolt.com/games/ohno/783494

is it normal to only have 83 days in aseprite?

new menu design

also new menu music you can listen to on the gamepage