Game
OHNO! ICE (Beta)
1 year ago

Project OHNO! (Indev 1.0.5) Changelog


-=Changelog=-

  • Added completely new Frostie: Telepice.

  • Telepice will duck underground every so often and randomly appear around the Player, making it hard to hit and avoid sometimes, and will also duck if they are shot or knocked back. They will also duck when a bullet narrowly misses them or just comes nearby.

  • Raised Missile damage and fixed bug where it's damage was far too low.

  • Missiles no longer infinitely fly into the void once hit by a shield.

  • Fixed bugs with Frostbomb.

  • Fixed bugs relating to Frosties dying or being deleted, and simplified the code with it.

  • Minor bug fixes and tweaks to the Shield.

  • Minor bug fixes and small code tweaks relating to Frosties.

-=Playable Now=-



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Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!

new menu design

also new menu music you can listen to on the gamepage

yes i made a whole-ass dialogue system for this game

yes i'm adding an actual story to this game

no you can't jar the robot

is it normal to only have 83 days in aseprite?

new thumbnail thing yay

hope compression doesn't kill it too much

nobody asked for it

but it was possible

newer menu design

made the first page look more like the front of a book because that's what it's kinda meant to be

testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.