Next up
FULL GAME SOON...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Hollup, perhaps cookin'. Wait and see. Something might happen...
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
6/6/17
FULL GAME SOON...
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
PROJECT YORTUSIN: P
Here's another one of the tip pages, to show that I'm not ded lmao:
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