no, that's not good news
why is it that long? well
stripping all of the other features, it was doing kind of fake/arcade collisions
the first weight are tiles that are broken to 2x2, like stairs, bits, etc..
the second are tile events
the third are stair tiles
and the fourth are jumpthrough tiles
but generally the spaghetti code could be optimized i would say
it is possible that the next updates after i release this will be focused on optimizations
(i want it to run concrete 300 fps on toasters >:3)
how does the game run now though?
vsync off on my pc (i5-4460 and GTX 750 Ti) it runs 475 fps
and on my older laptop (asus x509ua) it is 375 fps
so.. not bad so far?
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