1 month ago

proud to announce that the collision function that is called like 6 times per frame is now long 72 lines!


no, that's not good news
why is it that long? well
stripping all of the other features, it was doing kind of fake/arcade collisions

image.png

the first weight are tiles that are broken to 2x2, like stairs, bits, etc..

image.png

the second are tile events

ezgif-5-f53e79f18e.gif

the third are stair tiles

ezgif-5-972f14b580.gif

and the fourth are jumpthrough tiles

ezgif-5-ff68db9081.gif

but generally the spaghetti code could be optimized i would say
it is possible that the next updates after i release this will be focused on optimizations
(i want it to run concrete 300 fps on toasters >:3)

how does the game run now though?

vsync off on my pc (i5-4460 and GTX 750 Ti) it runs 475 fps
and on my older laptop (asus x509ua) it is 375 fps

so.. not bad so far?

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