PUBLIC ANNIVERSARY BUILD RELEASE!
since this iteration of the game is dead and people wanna know how i did some effects here yall go
as i said before i am not touching this again so i dont need to gatekeep it anymore
https://drive.google.com/file/d/1LVq0mVBZVehw3eHys6OpL9XcPu2sBTEE/view?usp=sharing
CTF 2.5+ only.
Next up
this is who i am now
everythings gone to shit already might as well roll with it
BELOW
port is back in development.
did anyone ever find this INTERLOPER easteregg
(spoiler: you can find him by flying to the top path when the sky turns a darker blue)
THE PATH TO ADVANCE IS NOT CLEAR FOR THE TIME BEING.
update: sonic1port is OFFICIALLY switching to sonic delta framework beta 0.01
this is the best thing that will ever happen to this game
(as you can tell this is completely unserious)
the entire current office which is now scrapped since im doing a better one
im still really proud of this but i know that i can do better
random:
i use the name FuckWallTrigger(s) to define the points where main events of HILL1 take place.
here is (in order) every dev graphic I've made for them (these are not meant to be seen in game btw! they are just placeholders!)
test from a few weeks ago i did with a new shader
what i do with my nitro credits:
(nothing is more tuff than this)










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