I feel the best way to prove an idea is by making a public rough sketch of what you plan on making. When the public demo’s released it will include no final artwork and will only resemble the rudiments of what you will be doing in the final game. The final game is planned to include a fully fleshed out story, voice acting, improved graphics and sound effects, and a more enjoyable HUD. Basically if when the demo comes out, if you like the concept, please stick with my while the final game goes through production ;)
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🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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Super Sonic Pixel art.
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
A merchant has set up shop in our dungeons. Because where else would you open a general store?
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