Decreased “Bullet wound”, “Bleeding”, Severe Bleeding, & “Burning”
damage percentage.Decreased time “Bullet wound”, “Bleeding”, “Concussion”, “Broken bone”,
& “Severe Bleeding” runs out.Increased Stamina requirement for “Evasion” skill to 30.
Increased player damage output by roughly 10%.
Reduced damage of Concentrated fire beam cast by enemies.
Increased HP transfer to the skill “Siphon”.
Added the item, “Mini-medi” that restores 10% HP, removes “Bleeding”,
“Severe Bleeding”, “Concussion”, “Poison”, “Bullet Wound”, & “Burning”.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Have a good Boi
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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