Game
Bloodborne DM (A Fangame)

7 years ago

Putting some work into assets for the intro cutscene.
There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.




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Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Getting some more work on the quick intro cutscene.

Experimenting with a test level for 3d assets.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model๐Ÿ—ฟ